/*
 * Copyright (C) 2012 rothens
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package rpg.entities;

import rpg.Location;
import rpg.entities.ai.AI;
import rpg.gfx.gui.Bar;

/**
 *
 * @author rothens
 */
public abstract class LivingEntity extends Entity {

    int maxHealth;
    int health;
    int level;
    Bar healthbar;
    Entity lastDamagedBy;
    Entity targetEntity;
    AI entityAI;

    public void setTargetEntity(Entity entity) {
        targetEntity = entity;
    }

    public Entity getTargetEntity() {
        return targetEntity;
    }

    public LivingEntity() {
        super();
        maxHealth = 100;
        health = 100;
        healthbar = new Bar(32, 6, 0xff0000, 0x1, maxHealth, health);
    }

    public LivingEntity(int health) {
        super();
        maxHealth = health;
        this.health = health;
        healthbar = new Bar(32, 6, 0xff0000, 0x1, maxHealth, health);
    }

    public LivingEntity(int health, Location loc) {
        super(loc);
        currentLocation = loc;
        maxHealth = health;
        this.health = health;
        healthbar = new Bar(32, 6, 0xff0000, 0x1, maxHealth, health);
    }

    /**
     *
     * @param causer The entity that caused the damage
     * @param dmg The amount of the damage
     * @return true if the entity was killed
     */
    public boolean damage(LivingEntity causer, int dmg) {
        if (health - dmg <= 0) {
            health = 0;
        } else {
            health -= dmg;
            healthbar.setVal(health);
        }
        lastDamagedBy = causer;
        boolean killed = health == 0;
        return killed;

    }

    public Bar getHealthBar() {
        return healthbar;
    }

    public int getMaxHealth() {
        return maxHealth;
    }

    public void setMaxHealth(int maxHealth) {
        this.maxHealth = maxHealth;
    }

    public int getHealth() {
        return health;
    }

    public void setHealth(int health) {
        this.health = health;
    }

    public Entity getLastDamagedBy() {
        return lastDamagedBy;
    }

    public void setLastDamagedBy(Entity lastDamagedBy) {
        this.lastDamagedBy = lastDamagedBy;
    }

    public int getLevel() {
        return level;
    }

    public void setLevel(int level) {
        this.level = level;
    }

    @Override
    public boolean tick() {
        if(entityAI != null){
            return entityAI.tick();
        }
        return this instanceof Player;
    }
    
    
    
    
}
